Rebalancing - Feb. 11 | gumi
   

Rebalancing - Feb. 11

 

Welcome, Summoner, to this Rebalancing announcement from our Game Design Team!

 

Because of the game’s newest releases and evolving meta, we often take a look at Unit Classes and Weapon Types to make balancing changes that keep them viable.

 

The next game update later this week includes UPGRADES to several Classes and Weapons! Have a look below for the changelog and start rethinking your strategy!

 


 

 

Changes to Unit Classes

 

Archer Class (Bow)

• Interception value has been raised to 60% (up from 10%)

• Dodge value has been raised to 7% (up from 0%)

 

Duelist (Dual Swords)

• Counter value has been raised to 20% (up from 5%)

 

Guard Class (Shield & Sword)

• Boosted Stats of all “Guard Class” Units by +15% Def and +15% HP.

 

Lancer Class (Spear)

• Counter value has been raised to 20% (up from 15%).

 

Pugilist Class (Punch)

• In 5-Star, hit count value has been raised to 22 (up from 16), the current max value.

• At lower Rarity, hit count value has also been slightly raised.

 

Changes to Weapon Types

 

Archer Class (Bow)

• The minimum level a Bow can have for the Battle Crystal Skill is 2 (up from 1).

 

Duelist (Dual Swords)

• Base Initiative value has been raised to 50 (up from 30)

 

Lancer Class (Spear)

• Base Initiative value has been raised to 50 (up from 30).

 

Warrior (Heavy Sword)

• Base max damage has been raised to 135 (up from 99), the current max value.


 

 

Our Game Designers would like to thank all members of the community who give feedback about the game’s balancing. It is always valuable and appreciated!

 

Don’t hesitate to share your opinion about this week’s changes, as well as your wishes for future Rebalancing Updates!

 

- The Last Summoner Team

 
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